Villagers

Villager Trading Guide: Best Trades & Discounts

Trading is the strongest economy in Minecraft: it turns farms you already have into emeralds, and emeralds into diamond gear, Mending books and Ender pearls β€” no mining required. This guide covers every profession, the trades worth your time, and the discount tricks that make everything cost 1 emerald.

Why trading beats grinding

  • Diamond gear without diamonds: armorers and toolsmiths sell diamond equipment for emeralds β€” each purchase is diamonds you didn't have to mine.
  • Mending without fishing: a librarian with the right book is the most reliable Mending source in the game.
  • Renewable everything: every trade restocks, twice per in-game day, forever.
  • It scales: one villager hall with 10+ professions turns mid-game surplus into end-game inventory.

Profession cheat sheet

A villager's profession is set by their job block β€” place the block to hire, break it to fire. Unemployed villagers (no clothes badge) will take any job within reach.

ProfessionJob blockBuysSells (highlights)
LibrarianLecternPaper, booksEnchanted books (Mending!)
ArmorerBlast furnaceIron ingotsIron & diamond armor pieces
ToolsmithSmithing tableCoal, iron, flintDiamond tools
WeaponsmithGrindstoneCoal, ironDiamond swords & axes
FarmerComposterWheat, carrots, potatoes, beetrootBread, pie, apples
FletcherFletching tableSticks, string, feathersArrows, bows, tipped arrows
ClericBrewing standRotten flesh, gold ingotsRedstone, lapis, Ender pearls (master), glowstone
MasonStonecutterClay balls, stoneTerracotta, polished blocks, quartz
CartographerCartography tablePaperExplorer maps (mansions, monuments)
ShepherdLoomWool, dyesColored wool, beds, banners
Fisherman / Butcher / LeatherworkerBarrel / Smoker / CauldronRaw fish / raw meat / leatherCooked food, emeralds, horse armor
stall 1 (job block) stall 2 stall 3 Each villager is boxed behind glass; its job block sits one block below the stall.
Trading-hall principle: a glass-walled booth keeps each villager from pathing to a neighbour's job block. Place the workstation only after the villager is locked in its stall.
πŸ’‘ The two that matter most If you build nothing else, build a librarian hall (books + Mending) and an armorer (diamond armor). Those two cover 80% of what players buy. Cleric Ender pearls at master rank are the bonus prize before your dragon fight.
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The best trades, tier by tier

TierTradeWhy it's good
SLibrarian Mending bookBest enchantment in the game, farmable forever via rerolling (see below)
SFletcher 32 sticks β†’ 1 emeraldSticks are nearly free; this is the classic emerald engine
AArmorer diamond armorCosts roughly 8–20 emeralds per piece depending on rank β€” a full kit for a few stacks
ALibrarian other god books (Sharpness V, Protection IV, Mending-adjacent)Each librarian sells one specific book; build a hall of them
ACleric Ender pearls (master)~5 emeralds each β€” no Enderman hunting before the dragon
BFarmer crop purchasesPerfect sink for an automated wheat/carrot farm
BCartographer explorer mapsFastest route to woodland mansions and ocean monuments
CToolsmith/Weaponsmith diamond toolsGood early, but you'll outgrow them once you mine your own diamonds

Emerald income, early game

Before you have big farms, these three loops fund everything:

  1. Sticks β†’ Fletcher: punch a tree, craft sticks, sell 32 per emerald. 5 minutes of woodwork = a few emeralds; a bamboo farm makes it infinite.
  2. Crops β†’ Farmer: harvest a village's fields (or plant your own) and sell the surplus. Wheat, carrots and potatoes all work.
  3. Rotten flesh β†’ Cleric: zombie farms dump endless flesh here. Free emeralds from a mob you were killing anyway.
πŸ’‘ Restock rhythm Trades restock twice per in-game day (roughly every 10 real minutes) as long as the villager can path to their job block. Block the workstation and nothing restocks β€” the #1 cause of "my librarian stopped selling".

The Mending lectern reroll

Every librarian sells one specific enchanted book, decided when they take the lectern. You can reroll that decision:

  1. Trap an unemployed villager in a 1Γ—1 cell (or a proper trading hall slot).
  2. Place a lectern next to them β†’ they become a librarian.
  3. Open their trade screen and look at the enchanted book offer.
  4. Not Mending? Break the lectern and place it again β€” the book offer rerolls.
  5. Repeat until the offer is Mending (or Sharpness V, Protection IV, etc.).
  6. Trade once to lock the offer permanently, then level them up by trading.

Mending books typically cost somewhere between ~10 and ~40 emeralds depending on luck and discounts. With a cured discount they can drop to a handful of emeralds.

Discounts: curing & Hero of the Village

MethodEffectDuration
Zombie villager curingPermanent massive discount on everything they sell β€” many trades hit the 1-emerald floorForever
Hero of the Village (win a raid)Percent discount that scales with raid difficulty (I–V)Temporary (~in-game days)
Trading lots (reputation)Small "minor positive" discountLong-lasting

Concrete effect of curing one zombie villager (stacks each time you re-cure the same villager):

TradeNormal priceAfter 1 cureAfter 2 cures
Librarian Mending book12–18 emeralds1–51
Armorer diamond chestplate10–20 emeralds2–81–4
Cleric Ender pearl (master)~5 emeralds1–31

Curing drops most trades toward the 1-emerald floor and the discount is permanent on that villager. Two cures on a single librarian is the standard end-game money-saver.

How to cure a zombie villager

  1. Let a zombie villager survive an attack (zombies sometimes spawn as villagers β€” keep it safe, and it won't despawn).
  2. Splash it with a Potion of Weakness (see our Potion Brewing Guide).
  3. Feed it a golden apple and wait 3–5 minutes while it shivers.
  4. It converts back to a villager β€” now give it a job block and enjoy the discount.

Cure the same villager more than once and the discounts keep stacking. One cured librarian selling Mending at 1–5 emeralds is the classic end-game setup.

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Common mistakes

  • Trading before checking the book: one trade locks a librarian's offer forever. Always inspect the enchanted book before the first purchase.
  • Buying emeralds with diamonds: never trade diamonds to toolsmiths β€” that's selling your end-game gear for pocket change.
  • Bulk-selling without restocks: over-trading one item raises its price (demand). Rotate between trades or wait a day.
  • Leaving job blocks scattered: villagers grab whatever block is nearest. In a trading hall, place each workstation after the villager is in their stall.
  • Iron farms too close: keep your trading hall 64+ blocks from iron farm villagers or both break (see our Iron Farm Guide).

FAQ

Do trades get more expensive forever?

No β€” demand inflation resets. If a trade gets pricey, stop using it for a day or two and it recovers.

Do cured discounts stack with Hero of the Village?

Yes, and they apply on top of each other. Cured villagers are the foundation; Hero just makes shopping sprees even cheaper.

Can I move villagers to my base safely?

Yes β€” boats (even uphill, slowly) or minecarts through covered tunnels. Nether portals + boats also work for long distances.

Do wandering traders count?

Their trades are poor and don't restock usefully. Treat them as decoration unless you need a specific sapling.


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