Enchanting

The Complete Minecraft Enchanting Guide

Enchanting is the single biggest power spike in survival Minecraft — and the easiest place to waste levels. This guide covers exactly how the table works, which enchantments to chase for every item, and how to combine gear on an anvil without hitting “Too Expensive!”.

How enchanting works

An enchanting table offers three random enchantment options for an item. Each option costs lapis lazuli (1–3 pieces) and experience levels (1–3 levels), and the quality of the offer scales with two things:

  • Your current XP level — the top slot can demand up to level 30.
  • Nearby bookshelves — up to 15 bookshelves raise the offered power (see next section).

Enchanting books instead of gear is a key strategy: books store enchantments so you can build a library and apply exactly what you want later via an anvil.

💡 XP math check Spending levels at the table costs levels, not raw XP — and higher levels are worth more XP. Use our XP Calculator to see exactly how much farming a level-30 enchant costs you.

The 15-bookshelf setup

To unlock the maximum level-30 enchantments you need 15 bookshelves placed around the table with these rules:

  • One block of air gap between the shelf and the table.
  • Shelves must be at the same height as the table or one block higher.
  • Anything placed in the gap (torches, carpet, snow) blocks that shelf — keep the ring clear.

The classic layout is a 5×5 ring of shelves (two layers tall, minus corners) with the table in the center. More than 15 shelves does nothing; fewer lowers the offered levels.

BookshelvesMax enchant level offered
08
5~14
10~22
1530
Table 14 shelves (brown) + table (green) = 15 bookshelves. The dashed cells are the required 1-block air ring.
Top-down plan: 15 bookshelves form a ring with a clear 1-block air gap on every side of the table. Corner shelves are fine — only the four corner cells stay open as the air buffer.
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Best enchantments by item

These are the community-tested “god” loadouts. Enchantments marked treasure cannot come from the table — see the next section.

⚔️ Sword

EnchantmentMaxWhy
SharpnessVBest all-round damage. (Smite / Bane of Arthropods are mutually exclusive with it.)
LootingIIIMore drops — essential for wither skeleton skulls and ender pearls.
Sweeping Edge (Java)IIIPowers up sweep attacks for mob farms.
UnbreakingIIIQuadruples average durability.
Mending treasureIRepairs the sword with XP as you use it.
Fire Aspect / KnockbackIIOptional. Fire Aspect cooks meat drops; Knockback is polarizing for PvE.

⛏️ Pickaxe

EnchantmentMaxWhy
EfficiencyVMassive speed. Efficiency V + Haste II beacon insta-mines stone.
FortuneIIIUp to ~2.2× diamonds and other ore drops.
Silk TouchIMutually exclusive with Fortune — build a second pick for Ender chests, glass, ore blocks.
UnbreakingIIIDurability insurance.
Mending treasureINever craft a replacement again.

🛡️ Armor (all pieces)

EnchantmentMaxNotes
ProtectionIVBest general defense; specific protections (Blast/Fire/Projectile) are mutually exclusive.
UnbreakingIIIEssential on every piece.
Mending treasureIEssential on every piece.
ThornsIIIOptional — damages attackers but burns durability fast.
Feather Falling (boots)IVStacks with Protection; the best boots enchantment in the game.
Depth Strider (boots)IIIFull swim speed. Mutually exclusive with Frost Walker.
Soul Speed (boots) treasureIIIHuge speed on soul sand/soil — from piglin bartering or bastion loot.
Respiration / Aqua Affinity (helmet)III / IFor ocean work.
Swift Sneak (leggings) treasureIIIAncient City loot only.

🏹 Bow

EnchantmentMaxNotes
PowerVCore damage.
InfinityIOne arrow lasts forever — but mutually exclusive with Mending.
Mending treasureIPick Mending if you use tipped arrows; otherwise Infinity.
Punch / Flame / UnbreakingII / I / IIIFill out the bow.

Treasure-only enchantments

These never appear on the enchanting table. Sources below:

EnchantmentBest source
MendingLibrarian villager trading — reroll a lectern until the first trade is Mending. Also fishing and loot chests.
Frost WalkerLibrarian trades, fishing, chest loot.
Soul SpeedPiglin bartering and bastion remnant chests.
Swift SneakAncient City chests in the Deep Dark.
Curse of Binding / VanishingChest loot, fishing, raids — usually avoided.
💡 The librarian trick Place a lectern next to an unemployed villager and check the first trade. Don’t like it? Break and replace the lectern to reroll — repeat until you see Mending, then lock the trade by trading once. This works for every table enchantment book too.

Anvil combining strategy (avoid “Too Expensive!”)

Anvils add a prior-work penalty to every item: each previous anvil operation on an item roughly doubles its penalty. Any operation reaching 40 levels is refused in survival.

  • Combine books pairwise first: merging Book A+B and Book C+D, then merging the two results, keeps penalties far lower than adding books one at a time to your gear.
  • Apply the combined book last, as the final operation on the item.
  • Rename early — renaming counts as an anvil operation and adds to the penalty.
  • Put the item with the higher penalty in the first slot when combining two worked items.
⚠️ Plan the whole build first A sword with Sharpness V, Looting III, Sweeping Edge III, Unbreaking III and Mending is comfortably achievable if you pair books first. Add the same books one-by-one and the last operation can exceed 40 levels and become impossible.

Reference anvil XP costs for common operations (cost = combined enchantment levels of the result, before the prior-work penalty):

OperationBase XP cost
Repair with material (per 25% durability)2
Apply one book enchantment= that enchantment’s level (e.g. Sharpness V = 5)
Combine two identical enchantments (I+I→II)= next level (2 for I→II)
Rename an item1 (but counts as a work operation)

Multiply the base cost by the result’s prior-work penalty (each prior anvil use on either input adds +1 to its penalty tier; the penalty doubles the effective cost). Pairing books keeps the penalty on your gear at 0 until the final combine — which is why the order above matters more than the totals.

FAQ

Can you get Mending from an enchanting table?
No. Mending is a treasure enchantment and never appears on the table. The most reliable source is librarian villager trading; it also comes from fishing and loot chests.
Do Fortune and Silk Touch work together?
No — they are mutually exclusive. Most players carry two pickaxes, one with each.
Do more than 15 bookshelves help?
No. The table caps at 15 shelves, unlocking level-30 enchants. Extra shelves have no effect.
What does “Too Expensive!” mean on an anvil?
The operation would cost 40+ levels, which survival mode refuses. Prior anvil work doubles an item’s penalty each operation, so combine books in pairs and minimize total operations per item.
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